Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Vector2/Vector2ClampMagnitude.cs
2024-11-20 15:21:28 +01:00

50 lines
980 B
C#

// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Clamps the Magnitude of Vector2 Variable.")]
public class Vector2ClampMagnitude : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Vector2")]
public FsmVector2 vector2Variable;
[RequiredField]
[Tooltip("The maximum Magnitude")]
public FsmFloat maxLength;
[Tooltip("Repeat every frame")]
public bool everyFrame;
public override void Reset()
{
vector2Variable = null;
maxLength = null;
everyFrame = false;
}
public override void OnEnter()
{
DoVector2ClampMagnitude();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoVector2ClampMagnitude();
}
void DoVector2ClampMagnitude()
{
vector2Variable.Value = Vector2.ClampMagnitude(vector2Variable.Value, maxLength.Value);
}
}
}