Files
2024-11-20 15:21:28 +01:00

66 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Adds a XY values to Vector2 Variable.")]
public class Vector2AddXY : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The vector2 target")]
public FsmVector2 vector2Variable;
[Tooltip("The x component to add")]
public FsmFloat addX;
[Tooltip("The y component to add")]
public FsmFloat addY;
[Tooltip("Repeat every frame")]
public bool everyFrame;
[Tooltip("Add the value on a per second bases.")]
public bool perSecond;
public override void Reset()
{
vector2Variable = null;
addX = 0;
addY = 0;
everyFrame = false;
perSecond = false;
}
public override void OnEnter()
{
DoVector2AddXYZ();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoVector2AddXYZ();
}
void DoVector2AddXYZ()
{
var vector = new Vector2(addX.Value, addY.Value);
if(perSecond)
{
vector2Variable.Value += vector * Time.deltaTime;
}
else
{
vector2Variable.Value += vector;
}
}
}
}