66 lines
1.2 KiB
C#
66 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector2)]
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[Tooltip("Adds a XY values to Vector2 Variable.")]
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public class Vector2AddXY : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The vector2 target")]
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public FsmVector2 vector2Variable;
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[Tooltip("The x component to add")]
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public FsmFloat addX;
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[Tooltip("The y component to add")]
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public FsmFloat addY;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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[Tooltip("Add the value on a per second bases.")]
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public bool perSecond;
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public override void Reset()
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{
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vector2Variable = null;
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addX = 0;
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addY = 0;
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everyFrame = false;
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perSecond = false;
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}
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public override void OnEnter()
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{
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DoVector2AddXYZ();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoVector2AddXYZ();
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}
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void DoVector2AddXYZ()
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{
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var vector = new Vector2(addX.Value, addY.Value);
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if(perSecond)
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{
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vector2Variable.Value += vector * Time.deltaTime;
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}
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else
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{
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vector2Variable.Value += vector;
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}
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}
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}
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}
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