Files
2024-11-20 15:21:28 +01:00

58 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Adds a value to Vector2 Variable.")]
public class Vector2Add : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The vector2 target")]
public FsmVector2 vector2Variable;
[RequiredField]
[Tooltip("The vector2 to add")]
public FsmVector2 addVector;
[Tooltip("Repeat every frame")]
public bool everyFrame;
[Tooltip("Add the value on a per second bases.")]
public bool perSecond;
public override void Reset()
{
vector2Variable = null;
addVector = new FsmVector2 { UseVariable = true };
everyFrame = false;
perSecond = false;
}
public override void OnEnter()
{
DoVector2Add();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoVector2Add();
}
void DoVector2Add()
{
if(perSecond)
vector2Variable.Value = vector2Variable.Value + addVector.Value * Time.deltaTime;
else
vector2Variable.Value = vector2Variable.Value + addVector.Value;
}
}
}