64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector2)]
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[Tooltip("Sets the XY channels of a Vector2 Variable. To leave any channel unchanged, set variable to 'None'.")]
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public class SetVector2XY : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The vector2 target")]
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public FsmVector2 vector2Variable;
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[UIHint(UIHint.Variable)]
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[Tooltip("The vector2 source")]
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public FsmVector2 vector2Value;
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[Tooltip("The x component. Override vector2Value if set")]
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public FsmFloat x;
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[Tooltip("The y component.Override vector2Value if set")]
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public FsmFloat y;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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public override void Reset()
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{
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vector2Variable = null;
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vector2Value = null;
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x = new FsmFloat{ UseVariable = true};
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y = new FsmFloat{ UseVariable = true};
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetVector2XYZ();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetVector2XYZ();
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}
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void DoSetVector2XYZ()
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{
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if (vector2Variable == null) return;
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Vector2 newVector2 = vector2Variable.Value;
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if (!vector2Value.IsNone) newVector2 = vector2Value.Value;
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if (!x.IsNone) newVector2.x = x.Value;
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if (!y.IsNone) newVector2.y = y.Value;
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vector2Variable.Value = newVector2;
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}
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}
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} |