Files
2024-11-20 15:21:28 +01:00

64 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Sets the XY channels of a Vector2 Variable. To leave any channel unchanged, set variable to 'None'.")]
public class SetVector2XY : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The vector2 target")]
public FsmVector2 vector2Variable;
[UIHint(UIHint.Variable)]
[Tooltip("The vector2 source")]
public FsmVector2 vector2Value;
[Tooltip("The x component. Override vector2Value if set")]
public FsmFloat x;
[Tooltip("The y component.Override vector2Value if set")]
public FsmFloat y;
[Tooltip("Repeat every frame")]
public bool everyFrame;
public override void Reset()
{
vector2Variable = null;
vector2Value = null;
x = new FsmFloat{ UseVariable = true};
y = new FsmFloat{ UseVariable = true};
everyFrame = false;
}
public override void OnEnter()
{
DoSetVector2XYZ();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetVector2XYZ();
}
void DoSetVector2XYZ()
{
if (vector2Variable == null) return;
Vector2 newVector2 = vector2Variable.Value;
if (!vector2Value.IsNone) newVector2 = vector2Value.Value;
if (!x.IsNone) newVector2.x = x.Value;
if (!y.IsNone) newVector2.y = y.Value;
vector2Variable.Value = newVector2;
}
}
}