60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Vector2)]
|
|
[Tooltip("Get the XY channels of a Vector2 Variable and store them in Float Variables.")]
|
|
public class GetVector2XY : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The vector2 source")]
|
|
public FsmVector2 vector2Variable;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The x component")]
|
|
public FsmFloat storeX;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The y component")]
|
|
public FsmFloat storeY;
|
|
|
|
[Tooltip("Repeat every frame.")]
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
vector2Variable = null;
|
|
storeX = null;
|
|
storeY = null;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoGetVector2XYZ();
|
|
|
|
if(!everyFrame)
|
|
Finish();
|
|
}
|
|
|
|
public override void OnUpdate ()
|
|
{
|
|
DoGetVector2XYZ();
|
|
}
|
|
|
|
void DoGetVector2XYZ()
|
|
{
|
|
if (vector2Variable == null) return;
|
|
|
|
if (storeX != null)
|
|
storeX.Value = vector2Variable.Value.x;
|
|
|
|
if (storeY != null)
|
|
storeY.Value = vector2Variable.Value.y;
|
|
|
|
}
|
|
}
|
|
} |