Files
2024-11-20 15:21:28 +01:00

60 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Get the XY channels of a Vector2 Variable and store them in Float Variables.")]
public class GetVector2XY : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The vector2 source")]
public FsmVector2 vector2Variable;
[UIHint(UIHint.Variable)]
[Tooltip("The x component")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[Tooltip("The y component")]
public FsmFloat storeY;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
vector2Variable = null;
storeX = null;
storeY = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetVector2XYZ();
if(!everyFrame)
Finish();
}
public override void OnUpdate ()
{
DoGetVector2XYZ();
}
void DoGetVector2XYZ()
{
if (vector2Variable == null) return;
if (storeX != null)
storeX.Value = vector2Variable.Value.x;
if (storeY != null)
storeY.Value = vector2Variable.Value.y;
}
}
}