51 lines
954 B
C#
51 lines
954 B
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector2)]
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[Tooltip("Get Vector2 Length.")]
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public class GetVector2Length : FsmStateAction
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{
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[Tooltip("The Vector2 to get the length from")]
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public FsmVector2 vector2;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Vector2 the length")]
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public FsmFloat storeLength;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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public override void Reset()
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{
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vector2 = null;
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storeLength = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoVectorLength();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoVectorLength();
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}
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void DoVectorLength()
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{
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if (vector2 == null) return;
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if (storeLength == null) return;
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storeLength.Value = vector2.Value.magnitude;
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}
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}
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} |