50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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#if !UNITY_FLASH
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UnityObject)]
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[ActionTarget(typeof(Component), "targetProperty")]
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[ActionTarget(typeof(GameObject), "targetProperty")]
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[Tooltip("Sets the value of any public property or field on the targeted Unity Object. E.g., Drag and drop any component attached to a Game Object to access its properties.")]
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public class SetProperty : FsmStateAction
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{
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public FsmProperty targetProperty;
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public bool everyFrame;
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public override void Reset()
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{
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targetProperty = new FsmProperty {setProperty = true};
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everyFrame = false;
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}
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public override void OnEnter()
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{
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targetProperty.SetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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targetProperty.SetValue();
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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var name = string.IsNullOrEmpty(targetProperty.PropertyName) ? "[none]" : targetProperty.PropertyName;
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var value = ActionHelpers.GetValueLabel(targetProperty.GetVariable());
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return string.Format("Set {0} to {1}", name, value);
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}
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#endif
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}
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}
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#endif |