Files
2024-11-20 15:21:28 +01:00

66 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UnityObject)]
[Tooltip("Gets a Component attached to a GameObject and stores it in an Object variable. NOTE: Set the Object variable's Object Type to get a component of that type. E.g., set Object Type to UnityEngine.AudioListener to get the AudioListener component on the camera.")]
public class GetComponent : FsmStateAction
{
[Tooltip("The GameObject that owns the component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[RequiredField]
[Tooltip("Store the component in an Object variable.\nNOTE: Set theObject variable's Object Type to get a component of that type. E.g., set Object Type to UnityEngine.AudioListener to get the AudioListener component on the camera.")]
public FsmObject storeComponent;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
storeComponent = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetComponent();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetComponent();
}
void DoGetComponent()
{
if (storeComponent == null)
{
return;
}
var targetObject = Fsm.GetOwnerDefaultTarget(gameObject);
if (targetObject == null)
{
return;
}
if (storeComponent.IsNone)
{
return;
}
storeComponent.Value = targetObject.GetComponent(storeComponent.ObjectType);
}
}
}