82 lines
1.6 KiB
C#
82 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the text value of a UI Text component.")]
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public class UiTextSetText : ComponentAction<UnityEngine.UI.Text>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Text))]
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[Tooltip("The GameObject with the UI Text component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.TextArea)]
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[Tooltip("The text of the UI Text component.")]
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public FsmString text;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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[Tooltip("Repeats every frame")]
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public bool everyFrame;
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private UnityEngine.UI.Text uiText;
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private string originalString;
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public override void Reset()
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{
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gameObject = null;
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text = null;
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resetOnExit = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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uiText = cachedComponent;
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}
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originalString = uiText.text;
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DoSetTextValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetTextValue();
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}
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private void DoSetTextValue()
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{
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if (uiText == null) return;
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uiText.text = text.Value;
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}
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public override void OnExit()
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{
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if (uiText == null) return;
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if (resetOnExit.Value)
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{
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uiText.text = originalString;
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return "UISetText : " + ActionHelpers.GetValueLabel(text);
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}
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#endif
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}
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} |