61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the direction of a UI Scrollbar component.")]
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public class UiScrollbarGetDirection : ComponentAction<UnityEngine.UI.Scrollbar>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Scrollbar))]
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[Tooltip("The GameObject with the UI Scrollbar component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the direction of the UI Scrollbar.")]
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[ObjectType(typeof(UnityEngine.UI.Scrollbar.Direction))]
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public FsmEnum direction;
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[Tooltip("Repeats every frame")]
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public bool everyFrame;
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private UnityEngine.UI.Scrollbar scrollbar;
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public override void Reset()
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{
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gameObject = null;
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direction = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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scrollbar = cachedComponent;
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}
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DoGetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetValue();
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}
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private void DoGetValue()
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{
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if (scrollbar != null)
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{
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direction.Value = scrollbar.direction ;
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}
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}
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}
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} |