Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiButtonOnClickEvent.cs
2024-11-20 15:21:28 +01:00

69 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sends an event when a UI Button is clicked.")]
public class UiButtonOnClickEvent : ComponentAction<UnityEngine.UI.Button>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Button))]
[Tooltip("The GameObject with the UI Button component.")]
public FsmOwnerDefault gameObject;
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
[Tooltip("Send this event when Clicked.")]
public FsmEvent sendEvent;
private UnityEngine.UI.Button button;
public override void Reset()
{
gameObject = null;
sendEvent = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
if (button != null)
{
button.onClick.RemoveListener(DoOnClick);
}
button = cachedComponent;
if (button != null)
{
button.onClick.AddListener(DoOnClick);
}
else
{
LogError("Missing UI.Button on "+go.name);
}
}
else
{
LogError("Missing GameObject ");
}
}
public override void OnExit()
{
if (button != null)
{
button.onClick.RemoveListener(DoOnClick);
}
}
public void DoOnClick()
{
SendEvent(eventTarget, sendEvent);
}
}
}