Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiSetIsInteractable.cs
2024-11-20 15:21:28 +01:00

71 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the interactable flag of a UI Selectable component.")]
public class UiSetIsInteractable : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Interactable value")] public FsmBool isInteractable;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.Selectable _selectable;
private bool _originalState;
public override void Reset()
{
gameObject = null;
isInteractable = null;
resetOnExit = false;
}
public override void OnEnter()
{
var _go = Fsm.GetOwnerDefaultTarget(gameObject);
if (_go != null)
{
_selectable = _go.GetComponent<UnityEngine.UI.Selectable>();
}
if (_selectable != null && resetOnExit.Value)
{
_originalState = _selectable.IsInteractable();
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (_selectable != null)
{
_selectable.interactable = isInteractable.Value;
}
}
public override void OnExit()
{
if (_selectable == null)
{
return;
}
if (resetOnExit.Value)
{
_selectable.interactable = _originalState;
}
}
}
}