Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiSetAnimationTriggers.cs
2024-11-20 15:21:28 +01:00

112 lines
2.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine.UI;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the Animation Triggers of a UI Selectable component. Modifications will not be visible if transition is not Animation")]
public class UiSetAnimationTriggers : ComponentAction<Selectable>
{
[RequiredField]
[CheckForComponent(typeof(Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The normal trigger value. Leave as None for no effect")]
public FsmString normalTrigger;
[Tooltip("The highlighted trigger value. Leave as None for no effect")]
public FsmString highlightedTrigger;
[Tooltip("The pressed trigger value. Leave as None for no effect")]
public FsmString pressedTrigger;
[Tooltip("The disabled trigger value. Leave as None for no effect")]
public FsmString disabledTrigger;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private Selectable selectable;
private AnimationTriggers _animationTriggers;
private AnimationTriggers originalAnimationTriggers;
public override void Reset()
{
gameObject = null;
normalTrigger = new FsmString {UseVariable=true};
highlightedTrigger = new FsmString {UseVariable=true};
pressedTrigger = new FsmString {UseVariable=true};
disabledTrigger = new FsmString {UseVariable=true};
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
selectable = cachedComponent;
}
if (selectable!=null && resetOnExit.Value)
{
originalAnimationTriggers = selectable.animationTriggers;
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (selectable==null)
{
return;
}
_animationTriggers = selectable.animationTriggers;
if (!normalTrigger.IsNone)
{
_animationTriggers.normalTrigger = normalTrigger.Value;
}
if (!highlightedTrigger.IsNone)
{
_animationTriggers.highlightedTrigger = highlightedTrigger.Value;
}
if (!pressedTrigger.IsNone)
{
_animationTriggers.pressedTrigger = pressedTrigger.Value;
}
if (!disabledTrigger.IsNone)
{
_animationTriggers.disabledTrigger = disabledTrigger.Value;
}
selectable.animationTriggers = _animationTriggers;
}
public override void OnExit()
{
if (selectable==null)
{
return;
}
if (resetOnExit.Value)
{
selectable.animationTriggers = originalAnimationTriggers;
}
}
}
}