Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiNavigationSetMode.cs
2024-11-20 15:21:28 +01:00

78 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
// waiting for 1.8 to make it available using fsmEnum
using UnityEngine.UI;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the navigation mode of a UI Selectable component.")]
public class UiNavigationSetMode : ComponentAction<Selectable>
{
[RequiredField]
[CheckForComponent(typeof(Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The navigation mode value")] public Navigation.Mode navigationMode;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private Selectable selectable;
private Navigation _navigation;
private Navigation.Mode originalValue;
public override void Reset()
{
gameObject = null;
navigationMode = Navigation.Mode.Automatic;
resetOnExit = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
selectable = cachedComponent;
}
if (selectable != null && resetOnExit.Value)
{
originalValue = selectable.navigation.mode;
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (selectable != null)
{
_navigation = selectable.navigation;
_navigation.mode = navigationMode;
selectable.navigation = _navigation;
}
}
public override void OnExit()
{
if (selectable == null)
{
return;
}
if (resetOnExit.Value)
{
_navigation = selectable.navigation;
_navigation.mode = originalValue;
selectable.navigation = _navigation;
}
}
}
}