Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiNavigationGetMode.cs
2024-11-20 15:21:28 +01:00

87 lines
2.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine.UI;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the navigation mode of a UI Selectable component.")]
public class UiNavigationGetMode : ComponentAction<Selectable>
{
[RequiredField]
[CheckForComponent(typeof(Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The navigation mode value")]
public FsmString navigationMode;
[Tooltip("Event sent if transition is ColorTint")]
public FsmEvent automaticEvent;
[Tooltip("Event sent if transition is ColorTint")]
public FsmEvent horizontalEvent;
[Tooltip("Event sent if transition is SpriteSwap")]
public FsmEvent verticalEvent;
[Tooltip("Event sent if transition is Animation")]
public FsmEvent explicitEvent;
[Tooltip("Event sent if transition is none")]
public FsmEvent noNavigationEvent;
private Selectable selectable;
private Selectable.Transition originalTransition;
public override void Reset()
{
gameObject = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
selectable = cachedComponent;
}
DoGetValue();
Finish();
}
private void DoGetValue()
{
if (selectable==null)
{
return;
}
navigationMode.Value = selectable.navigation.mode.ToString();
if (selectable.navigation.mode == Navigation.Mode.None)
{
Fsm.Event(noNavigationEvent);
}else if (selectable.navigation.mode == Navigation.Mode.Automatic)
{
Fsm.Event(automaticEvent);
}else if (selectable.navigation.mode == Navigation.Mode.Vertical)
{
Fsm.Event(verticalEvent);
}else if (selectable.navigation.mode == Navigation.Mode.Horizontal)
{
Fsm.Event(horizontalEvent);
}else if (selectable.navigation.mode == Navigation.Mode.Explicit)
{
Fsm.Event(explicitEvent);
}
}
}
}