Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiExplicitNavigationSetProperties.cs
2024-11-20 15:21:28 +01:00

123 lines
3.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
using UnityEngine.UI;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the explicit navigation properties of a UI Selectable component. " +
"Note that it will have no effect until Navigation mode is set to 'Explicit'.")]
public class UiNavigationExplicitSetProperties : ComponentAction<Selectable>
{
[RequiredField]
[CheckForComponent(typeof(Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The down Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
public FsmGameObject selectOnDown;
[Tooltip("The up Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
public FsmGameObject selectOnUp;
[Tooltip("The left Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
public FsmGameObject selectOnLeft;
[Tooltip("The right Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
public FsmGameObject selectOnRight;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private Selectable selectable;
private Navigation navigation;
private Navigation originalState;
public override void Reset()
{
gameObject = null;
selectOnDown = new FsmGameObject {UseVariable = true};
selectOnUp = new FsmGameObject {UseVariable = true};
selectOnLeft = new FsmGameObject {UseVariable = true};
selectOnRight = new FsmGameObject {UseVariable = true};
resetOnExit = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
selectable = cachedComponent;
}
if (selectable != null && resetOnExit.Value)
{
originalState = selectable.navigation;
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (selectable == null) return;
navigation = selectable.navigation;
if (!selectOnDown.IsNone)
{
navigation.selectOnDown = GetComponentFromFsmGameObject<Selectable>(selectOnDown);
}
if (!selectOnUp.IsNone)
{
navigation.selectOnUp = GetComponentFromFsmGameObject<Selectable>(selectOnUp);
}
if (!selectOnLeft.IsNone)
{
navigation.selectOnLeft = GetComponentFromFsmGameObject<Selectable>(selectOnLeft);
}
if (!selectOnRight.IsNone)
{
navigation.selectOnRight = GetComponentFromFsmGameObject<Selectable>(selectOnRight);
}
selectable.navigation = navigation;
}
public override void OnExit()
{
if (selectable == null) return;
if (resetOnExit.Value)
{
navigation = selectable.navigation;
navigation.selectOnDown = originalState.selectOnDown;
navigation.selectOnLeft = originalState.selectOnLeft;
navigation.selectOnRight = originalState.selectOnRight;
navigation.selectOnUp = originalState.selectOnUp;
selectable.navigation = navigation;
}
}
private static T GetComponentFromFsmGameObject<T>(FsmGameObject variable) where T : Component
{
if (variable.Value != null)
{
return variable.Value.GetComponent<T>();
}
return null;
}
}
}