140 lines
3.1 KiB
C#
140 lines
3.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Transform)]
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[Tooltip("Translates a Game Object. Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")]
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public class Translate : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The game object to translate.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable), Readonly]
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[Tooltip("A translation vector. NOTE: You can override individual axis below.")]
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public FsmVector3 vector;
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[Tooltip("Translation along x axis.")]
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public FsmFloat x;
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[Tooltip("Translation along y axis.")]
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public FsmFloat y;
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[Tooltip("Translation along z axis.")]
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public FsmFloat z;
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[Tooltip("Translate in local or world space.")]
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public Space space;
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[Tooltip("Translate over one second")]
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public bool perSecond;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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[Tooltip("Perform the translate in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
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public bool lateUpdate;
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[Tooltip("Perform the translate in FixedUpdate. This is useful when working with rigid bodies and physics.")]
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public bool fixedUpdate;
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public override void Reset()
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{
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gameObject = null;
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vector = null;
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// default axis to variable dropdown with None selected.
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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z = new FsmFloat { UseVariable = true };
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space = Space.Self;
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perSecond = true;
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everyFrame = true;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess()
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{
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if (fixedUpdate) Fsm.HandleFixedUpdate = true;
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if (lateUpdate) Fsm.HandleLateUpdate = true;
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}
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public override void OnEnter()
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{
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if (!everyFrame && !lateUpdate && !fixedUpdate)
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{
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DoTranslate();
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Finish();
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}
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}
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public override void OnUpdate()
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{
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if (!lateUpdate && !fixedUpdate)
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{
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DoTranslate();
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}
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}
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public override void OnLateUpdate()
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{
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if (lateUpdate)
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{
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DoTranslate();
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}
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnFixedUpdate()
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{
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if (fixedUpdate)
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{
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DoTranslate();
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}
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if (!everyFrame)
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{
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Finish();
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}
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}
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void DoTranslate()
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{
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// init
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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// Use vector if specified
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var translate = vector.IsNone ? new Vector3(x.Value, y.Value, z.Value) : vector.Value;
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// override any axis
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if (!x.IsNone) translate.x = x.Value;
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if (!y.IsNone) translate.y = y.Value;
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if (!z.IsNone) translate.z = z.Value;
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// apply
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if (!perSecond)
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{
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go.transform.Translate(translate, space);
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}
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else
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{
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go.transform.Translate(translate * Time.deltaTime, space);
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}
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}
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}
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} |