Files
2024-11-20 15:21:28 +01:00

140 lines
3.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Translates a Game Object. Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")]
public class Translate : FsmStateAction
{
[RequiredField]
[Tooltip("The game object to translate.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable), Readonly]
[Tooltip("A translation vector. NOTE: You can override individual axis below.")]
public FsmVector3 vector;
[Tooltip("Translation along x axis.")]
public FsmFloat x;
[Tooltip("Translation along y axis.")]
public FsmFloat y;
[Tooltip("Translation along z axis.")]
public FsmFloat z;
[Tooltip("Translate in local or world space.")]
public Space space;
[Tooltip("Translate over one second")]
public bool perSecond;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
[Tooltip("Perform the translate in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
public bool lateUpdate;
[Tooltip("Perform the translate in FixedUpdate. This is useful when working with rigid bodies and physics.")]
public bool fixedUpdate;
public override void Reset()
{
gameObject = null;
vector = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
z = new FsmFloat { UseVariable = true };
space = Space.Self;
perSecond = true;
everyFrame = true;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess()
{
if (fixedUpdate) Fsm.HandleFixedUpdate = true;
if (lateUpdate) Fsm.HandleLateUpdate = true;
}
public override void OnEnter()
{
if (!everyFrame && !lateUpdate && !fixedUpdate)
{
DoTranslate();
Finish();
}
}
public override void OnUpdate()
{
if (!lateUpdate && !fixedUpdate)
{
DoTranslate();
}
}
public override void OnLateUpdate()
{
if (lateUpdate)
{
DoTranslate();
}
if (!everyFrame)
{
Finish();
}
}
public override void OnFixedUpdate()
{
if (fixedUpdate)
{
DoTranslate();
}
if (!everyFrame)
{
Finish();
}
}
void DoTranslate()
{
// init
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
// Use vector if specified
var translate = vector.IsNone ? new Vector3(x.Value, y.Value, z.Value) : vector.Value;
// override any axis
if (!x.IsNone) translate.x = x.Value;
if (!y.IsNone) translate.y = y.Value;
if (!z.IsNone) translate.z = z.Value;
// apply
if (!perSecond)
{
go.transform.Translate(translate, space);
}
else
{
go.transform.Translate(translate * Time.deltaTime, space);
}
}
}
}