Files
2024-11-20 15:21:28 +01:00

49 lines
1001 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Transforms a Position from a Game Object's local space to world space.")]
public class TransformPoint : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmVector3 localPosition;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 storeResult;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
localPosition = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoTransformPoint();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoTransformPoint();
}
void DoTransformPoint()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if(go == null) return;
storeResult.Value = go.transform.TransformPoint(localPosition.Value);
}
}
}