Files
2024-11-20 15:21:28 +01:00

121 lines
2.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Sets the Position of a Game Object. To leave any axis unchanged, set variable to 'None'.")]
public class SetPosition : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject to position.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Use a stored Vector3 position, and/or set individual axis below.")]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
[Tooltip("Use local or world space.")]
public Space space;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
[Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
public bool lateUpdate;
public override void Reset()
{
gameObject = null;
vector = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
z = new FsmFloat { UseVariable = true };
space = Space.Self;
everyFrame = false;
lateUpdate = false;
}
public override void OnPreprocess()
{
if (lateUpdate) Fsm.HandleLateUpdate = true;
}
public override void OnEnter()
{
if (!everyFrame && !lateUpdate)
{
DoSetPosition();
Finish();
}
}
public override void OnUpdate()
{
if (!lateUpdate)
{
DoSetPosition();
}
}
public override void OnLateUpdate()
{
if (lateUpdate)
{
DoSetPosition();
}
if (!everyFrame)
{
Finish();
}
}
void DoSetPosition()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
// init position
Vector3 position;
if (vector.IsNone)
{
position = space == Space.World ? go.transform.position : go.transform.localPosition;
}
else
{
position = vector.Value;
}
// override any axis
if (!x.IsNone) position.x = x.Value;
if (!y.IsNone) position.y = y.Value;
if (!z.IsNone) position.z = z.Value;
// apply
if (space == Space.World)
{
go.transform.position = position;
}
else
{
go.transform.localPosition = position;
}
}
}
}