121 lines
2.4 KiB
C#
121 lines
2.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Transform)]
|
|
[Tooltip("Sets the Position of a Game Object. To leave any axis unchanged, set variable to 'None'.")]
|
|
public class SetPosition : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[Tooltip("The GameObject to position.")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Use a stored Vector3 position, and/or set individual axis below.")]
|
|
public FsmVector3 vector;
|
|
|
|
public FsmFloat x;
|
|
public FsmFloat y;
|
|
public FsmFloat z;
|
|
|
|
[Tooltip("Use local or world space.")]
|
|
public Space space;
|
|
|
|
[Tooltip("Repeat every frame.")]
|
|
public bool everyFrame;
|
|
|
|
[Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
|
|
public bool lateUpdate;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
vector = null;
|
|
// default axis to variable dropdown with None selected.
|
|
x = new FsmFloat { UseVariable = true };
|
|
y = new FsmFloat { UseVariable = true };
|
|
z = new FsmFloat { UseVariable = true };
|
|
space = Space.Self;
|
|
everyFrame = false;
|
|
lateUpdate = false;
|
|
}
|
|
|
|
public override void OnPreprocess()
|
|
{
|
|
if (lateUpdate) Fsm.HandleLateUpdate = true;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
if (!everyFrame && !lateUpdate)
|
|
{
|
|
DoSetPosition();
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
if (!lateUpdate)
|
|
{
|
|
DoSetPosition();
|
|
}
|
|
}
|
|
|
|
public override void OnLateUpdate()
|
|
{
|
|
if (lateUpdate)
|
|
{
|
|
DoSetPosition();
|
|
}
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
void DoSetPosition()
|
|
{
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (go == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// init position
|
|
|
|
Vector3 position;
|
|
|
|
if (vector.IsNone)
|
|
{
|
|
position = space == Space.World ? go.transform.position : go.transform.localPosition;
|
|
}
|
|
else
|
|
{
|
|
position = vector.Value;
|
|
}
|
|
|
|
// override any axis
|
|
|
|
if (!x.IsNone) position.x = x.Value;
|
|
if (!y.IsNone) position.y = y.Value;
|
|
if (!z.IsNone) position.z = z.Value;
|
|
|
|
// apply
|
|
|
|
if (space == Space.World)
|
|
{
|
|
go.transform.position = position;
|
|
}
|
|
else
|
|
{
|
|
go.transform.localPosition = position;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
} |