Files
2024-11-20 15:21:28 +01:00

92 lines
1.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
/*
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Moves a Game Object's Rigid Body to a new position. To leave any axis unchanged, set variable to 'None'.")]
public class MovePosition : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
public Space space;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
vector = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
z = new FsmFloat { UseVariable = true };
space = Space.Self;
everyFrame = false;
}
/* Transform scale doesn't stick in OnEnter
* TODO: figure out why...
public override void OnEnter()
{
DoSetPosition();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoMovePosition();
if (!everyFrame)
Finish();
}
void DoMovePosition()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
if (go.rigidbody == null) return;
// init position
Vector3 position;
if (vector.IsNone)
{
if (space == Space.World)
position = go.rigidbody.position;
else
position = go.transform.TransformPoint(go.rigidbody.position);
}
else
{
position = vector.Value;
}
// override any axis
if (!x.IsNone) position.x = x.Value;
if (!y.IsNone) position.y = y.Value;
if (!z.IsNone) position.z = z.Value;
// apply
if (space == Space.World)
go.rigidbody.MovePosition(position);
else
go.rigidbody.MovePosition(go.transform.InverseTransformPoint(position))
}
}
}
*/