Files
2024-11-20 15:21:28 +01:00

76 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
// http://hutonggames.com/playmakerforum/index.php?topic=63.0
// Thanks: MaDDoX
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Gets the Scale of a Game Object and stores it in a Vector3 Variable or each Axis in a Float Variable")]
public class GetScale : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
[UIHint(UIHint.Variable)]
public FsmFloat xScale;
[UIHint(UIHint.Variable)]
public FsmFloat yScale;
[UIHint(UIHint.Variable)]
public FsmFloat zScale;
public Space space;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
vector = null;
xScale = null;
yScale = null;
zScale = null;
space = Space.World;
everyFrame = false;
}
public override void OnEnter()
{
DoGetScale();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetScale();
}
void DoGetScale()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
var scale = space == Space.World ? go.transform.lossyScale : go.transform.localScale;
vector.Value = scale;
xScale.Value = scale.x;
yScale.Value = scale.y;
zScale.Value = scale.z;
}
}
}