Files
2024-11-20 15:21:28 +01:00

88 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Gets the Rotation of a Game Object and stores it in a Vector3 Variable or each Axis in a Float Variable")]
public class GetRotation : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmQuaternion quaternion;
[UIHint(UIHint.Variable)]
[Title("Euler Angles")]
public FsmVector3 vector;
[UIHint(UIHint.Variable)]
public FsmFloat xAngle;
[UIHint(UIHint.Variable)]
public FsmFloat yAngle;
[UIHint(UIHint.Variable)]
public FsmFloat zAngle;
public Space space;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
quaternion = null;
vector = null;
xAngle = null;
yAngle = null;
zAngle = null;
space = Space.World;
everyFrame = false;
}
public override void OnEnter()
{
DoGetRotation();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetRotation();
}
void DoGetRotation()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
if (space == Space.World)
{
quaternion.Value = go.transform.rotation;
var rotation = go.transform.eulerAngles;
vector.Value = rotation;
xAngle.Value = rotation.x;
yAngle.Value = rotation.y;
zAngle.Value = rotation.z;
}
else
{
var rotation = go.transform.localEulerAngles;
quaternion.Value = Quaternion.Euler(rotation);
vector.Value = rotation;
xAngle.Value = rotation.x;
yAngle.Value = rotation.y;
zAngle.Value = rotation.z;
}
}
}
}