Files
2024-11-20 15:21:28 +01:00

94 lines
2.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Gets the Angle between a GameObject's forward axis and a Target. The Target can be defined as a GameObject or a world Position. If you specify both, then the Position will be used as a local offset from the Target Object's position.")]
public class GetAngleToTarget : FsmStateAction
{
[RequiredField]
[Tooltip("The game object whose forward axis we measure from. If the target is dead ahead the angle will be 0.")]
public FsmOwnerDefault gameObject;
[Tooltip("The target object to measure the angle to. Or use target position.")]
public FsmGameObject targetObject;
[Tooltip("The world position to measure an angle to. If Target Object is also specified, this vector is used as an offset from that object's position.")]
public FsmVector3 targetPosition;
[Tooltip("Ignore height differences when calculating the angle.")]
public FsmBool ignoreHeight;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the angle in a float variable.")]
public FsmFloat storeAngle;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
targetObject = null;
targetPosition = new FsmVector3 { UseVariable = true};
ignoreHeight = true;
storeAngle = null;
everyFrame = false;
}
public override void OnPreprocess()
{
Fsm.HandleLateUpdate = true;
}
public override void OnLateUpdate()
{
DoGetAngleToTarget();
if (!everyFrame)
{
Finish();
}
}
void DoGetAngleToTarget()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
var goTarget = targetObject.Value;
if (goTarget == null && targetPosition.IsNone)
{
return;
}
Vector3 targetPos;
if (goTarget != null)
{
targetPos = !targetPosition.IsNone ?
goTarget.transform.TransformPoint(targetPosition.Value) :
goTarget.transform.position;
}
else
{
targetPos = targetPosition.Value;
}
if (ignoreHeight.Value)
{
targetPos.y = go.transform.position.y;
}
var targetDir = targetPos - go.transform.position;
storeAngle.Value = Vector3.Angle(targetDir, go.transform.forward);
}
}
}