56 lines
1.0 KiB
C#
56 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.String)]
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[Tooltip("Sets the value of a String Variable.")]
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public class SetStringValue : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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[UIHint(UIHint.TextArea)]
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public FsmString stringValue;
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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stringValue = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetStringValue();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetStringValue();
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}
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void DoSetStringValue()
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{
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if (stringVariable == null) return;
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if (stringValue == null) return;
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stringVariable.Value = stringValue.Value;
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameSetVar(this, stringVariable, stringValue);
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}
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#endif
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}
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} |