Files
2024-11-20 15:21:28 +01:00

56 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.String)]
[Tooltip("Sets the value of a String Variable.")]
public class SetStringValue : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString stringVariable;
[UIHint(UIHint.TextArea)]
public FsmString stringValue;
public bool everyFrame;
public override void Reset()
{
stringVariable = null;
stringValue = null;
everyFrame = false;
}
public override void OnEnter()
{
DoSetStringValue();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetStringValue();
}
void DoSetStringValue()
{
if (stringVariable == null) return;
if (stringValue == null) return;
stringVariable.Value = stringValue.Value;
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameSetVar(this, stringVariable, stringValue);
}
#endif
}
}