54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.String)]
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[Tooltip("Gets a sub-string from a String Variable.")]
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public class GetSubstring : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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[RequiredField]
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public FsmInt startIndex;
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[RequiredField]
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public FsmInt length;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString storeResult;
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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startIndex = 0;
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length = 1;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetSubstring();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoGetSubstring();
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}
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void DoGetSubstring()
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{
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if (stringVariable == null) return;
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if (storeResult == null) return;
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storeResult.Value = stringVariable.Value.Substring(startIndex.Value, length.Value);
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}
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}
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} |