Files
2024-11-20 15:21:28 +01:00

57 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.String)]
[Tooltip("Gets the Right n characters from a String.")]
public class GetStringRight : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString stringVariable;
[Tooltip("Number of characters to get.")]
public FsmInt charCount;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
stringVariable = null;
charCount = 0;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetStringRight();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetStringRight();
}
void DoGetStringRight()
{
if (stringVariable.IsNone) return;
if (storeResult.IsNone) return;
var text = stringVariable.Value;
var count = Mathf.Clamp(charCount.Value, 0, text.Length);
storeResult.Value = text.Substring(text.Length - count, count);
}
}
}