57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.String)]
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[Tooltip("Gets the Left n characters from a String Variable.")]
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public class GetStringLeft : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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[Tooltip("Number of characters to get.")]
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public FsmInt charCount;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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charCount = 0;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetStringLeft();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetStringLeft();
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}
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void DoGetStringLeft()
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{
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if (stringVariable.IsNone) return;
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if (storeResult.IsNone) return;
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storeResult.Value = stringVariable.Value.Substring(0, Mathf.Clamp(charCount.Value, 0, stringVariable.Value.Length));
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}
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}
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} |