77 lines
1.6 KiB
C#
77 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.String)]
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[Tooltip("Builds a String from other Strings.")]
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public class BuildString : FsmStateAction
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{
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[RequiredField]
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[Tooltip("Array of Strings to combine.")]
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public FsmString[] stringParts;
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[Tooltip("Separator to insert between each String. E.g. space character.")]
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public FsmString separator;
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[Tooltip("Add Separator to end of built string.")]
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public FsmBool addToEnd;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the final String in a variable.")]
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public FsmString storeResult;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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private string result;
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public override void Reset()
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{
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stringParts = new FsmString[3];
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separator = null;
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addToEnd = true;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoBuildString();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoBuildString();
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}
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void DoBuildString()
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{
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if (storeResult == null) return;
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result = "";
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for (var i = 0; i < stringParts.Length-1; i++)
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{
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result += stringParts[i];
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result += separator.Value;
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}
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result += stringParts[stringParts.Length - 1];
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if (addToEnd.Value)
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{
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result += separator.Value;
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}
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storeResult.Value = result;
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}
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}
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} |