Files
2024-11-20 15:21:28 +01:00

77 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.String)]
[Tooltip("Builds a String from other Strings.")]
public class BuildString : FsmStateAction
{
[RequiredField]
[Tooltip("Array of Strings to combine.")]
public FsmString[] stringParts;
[Tooltip("Separator to insert between each String. E.g. space character.")]
public FsmString separator;
[Tooltip("Add Separator to end of built string.")]
public FsmBool addToEnd;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the final String in a variable.")]
public FsmString storeResult;
[Tooltip("Repeat every frame while the state is active.")]
public bool everyFrame;
private string result;
public override void Reset()
{
stringParts = new FsmString[3];
separator = null;
addToEnd = true;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoBuildString();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoBuildString();
}
void DoBuildString()
{
if (storeResult == null) return;
result = "";
for (var i = 0; i < stringParts.Length-1; i++)
{
result += stringParts[i];
result += separator.Value;
}
result += stringParts[stringParts.Length - 1];
if (addToEnd.Value)
{
result += separator.Value;
}
storeResult.Value = result;
}
}
}