106 lines
2.8 KiB
C#
106 lines
2.8 KiB
C#
// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.StateMachine)]
|
|
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
|
|
[Tooltip("Set the value of a variable in another FSM.")]
|
|
public class SetFsmVariable : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[Tooltip("The GameObject that owns the FSM")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[UIHint(UIHint.FsmName)]
|
|
[Tooltip("Optional name of FSM on Game Object")]
|
|
public FsmString fsmName;
|
|
|
|
[Tooltip("The name of the variable in the target FSM.")]
|
|
public FsmString variableName;
|
|
|
|
[RequiredField]
|
|
public FsmVar setValue;
|
|
|
|
[Tooltip("Repeat every frame.")]
|
|
public bool everyFrame;
|
|
|
|
private PlayMakerFSM targetFsm;
|
|
private NamedVariable targetVariable;
|
|
|
|
private GameObject cachedGameObject;
|
|
private string cachedFsmName;
|
|
private string cachedVariableName;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
fsmName = "";
|
|
setValue = new FsmVar();
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoSetFsmVariable();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoSetFsmVariable();
|
|
}
|
|
|
|
private void DoSetFsmVariable()
|
|
{
|
|
if (setValue.IsNone || string.IsNullOrEmpty(variableName.Value))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (go == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (go != cachedGameObject || fsmName.Value != cachedFsmName)
|
|
{
|
|
targetFsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
|
|
if (targetFsm == null)
|
|
{
|
|
return;
|
|
}
|
|
cachedGameObject = go;
|
|
cachedFsmName = fsmName.Value;
|
|
}
|
|
|
|
if (variableName.Value != cachedVariableName)
|
|
{
|
|
targetVariable = targetFsm.FsmVariables.FindVariable(setValue.Type, variableName.Value);
|
|
cachedVariableName = variableName.Value;
|
|
}
|
|
|
|
if (targetVariable == null)
|
|
{
|
|
LogWarning("Missing Variable: " + variableName.Value);
|
|
return;
|
|
}
|
|
|
|
setValue.UpdateValue();
|
|
setValue.ApplyValueTo(targetVariable);
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public override string AutoName()
|
|
{
|
|
return ("Set FSM Variable: " + ActionHelpers.GetValueLabel(variableName));
|
|
}
|
|
#endif
|
|
}
|
|
}
|