23 lines
522 B
C#
23 lines
522 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Tooltip("Sets the target FSM for all subsequent events sent by this state. The default 'Self' sends events to this FSM.")]
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public class SetEventTarget : FsmStateAction
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{
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public FsmEventTarget eventTarget;
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public override void Reset()
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{
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}
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public override void OnEnter()
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{
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Fsm.EventTarget = eventTarget;
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Finish();
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}
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}
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} |