75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.StateMachine)]
|
|
[Tooltip("Creates an FSM from a saved FSM Template.")]
|
|
public class RunFSM : RunFSMAction
|
|
{
|
|
public FsmTemplateControl fsmTemplateControl = new FsmTemplateControl();
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
public FsmInt storeID;
|
|
|
|
[Tooltip("Event to send when the FSM has finished (usually because it ran a Finish FSM action).")]
|
|
public FsmEvent finishEvent;
|
|
|
|
public override void Reset()
|
|
{
|
|
fsmTemplateControl = new FsmTemplateControl();
|
|
storeID = null;
|
|
runFsm = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize FSM on awake so it doesn't cause hitches later
|
|
/// </summary>
|
|
public override void Awake()
|
|
{
|
|
if (fsmTemplateControl.fsmTemplate != null && Application.isPlaying)
|
|
{
|
|
runFsm = Fsm.CreateSubFsm(fsmTemplateControl);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start the FSM on entering the state
|
|
/// </summary>
|
|
public override void OnEnter()
|
|
{
|
|
if (runFsm == null)
|
|
{
|
|
Finish();
|
|
return;
|
|
}
|
|
|
|
fsmTemplateControl.UpdateValues();
|
|
fsmTemplateControl.ApplyOverrides(runFsm);
|
|
|
|
runFsm.OnEnable();
|
|
|
|
if (!runFsm.Started)
|
|
{
|
|
runFsm.Start();
|
|
}
|
|
|
|
storeID.Value = fsmTemplateControl.ID;
|
|
|
|
CheckIfFinished();
|
|
}
|
|
|
|
// Other functionality covered in RunFSMAction base class
|
|
|
|
protected override void CheckIfFinished()
|
|
{
|
|
if (runFsm == null || runFsm.Finished)
|
|
{
|
|
Finish();
|
|
Fsm.Event(finishEvent);
|
|
}
|
|
}
|
|
}
|
|
}
|