103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
// (c) copyright Hutong Games, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
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[Tooltip("Get the values of multiple variables in another FSM and store in variables of the same name in this FSM.")]
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public class GetFsmVariables : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject that owns the FSM")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.FsmName)]
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[Tooltip("Optional name of FSM on Game Object")]
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public FsmString fsmName;
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[RequiredField]
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[HideTypeFilter]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the values of the FsmVariables")]
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public FsmVar[] getVariables;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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private GameObject cachedGO;
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private string cachedFsmName;
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private PlayMakerFSM sourceFsm;
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private INamedVariable[] sourceVariables;
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private NamedVariable[] targetVariables;
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public override void Reset()
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{
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gameObject = null;
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fsmName = "";
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getVariables = null;
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}
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void InitFsmVars()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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if (go != cachedGO || cachedFsmName != fsmName.Value)
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{
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sourceVariables = new INamedVariable[getVariables.Length];
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targetVariables = new NamedVariable[getVariables.Length];
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for (var i = 0; i < getVariables.Length; i++)
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{
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var variableName = getVariables[i].variableName;
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sourceFsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
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sourceVariables[i] = sourceFsm.FsmVariables.GetVariable(variableName);
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targetVariables[i] = Fsm.Variables.GetVariable(variableName);
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getVariables[i].Type = targetVariables[i].VariableType;
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if (!string.IsNullOrEmpty(variableName) && sourceVariables[i] == null)
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{
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LogWarning("Missing Variable: " + variableName);
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}
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cachedGO = go;
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cachedFsmName = fsmName.Value;
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}
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}
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}
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public override void OnEnter()
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{
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InitFsmVars();
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DoGetFsmVariables();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetFsmVariables();
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}
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void DoGetFsmVariables()
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{
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InitFsmVars();
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for (var i = 0; i < getVariables.Length; i++)
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{
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getVariables[i].GetValueFrom(sourceVariables[i]);
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getVariables[i].ApplyValueTo(targetVariables[i]);
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}
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}
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}
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}
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