Files
2024-11-20 15:21:28 +01:00

103 lines
3.1 KiB
C#

// (c) copyright Hutong Games, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
[Tooltip("Get the values of multiple variables in another FSM and store in variables of the same name in this FSM.")]
public class GetFsmVariables : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject that owns the FSM")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of FSM on Game Object")]
public FsmString fsmName;
[RequiredField]
[HideTypeFilter]
[UIHint(UIHint.Variable)]
[Tooltip("Store the values of the FsmVariables")]
public FsmVar[] getVariables;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
private GameObject cachedGO;
private string cachedFsmName;
private PlayMakerFSM sourceFsm;
private INamedVariable[] sourceVariables;
private NamedVariable[] targetVariables;
public override void Reset()
{
gameObject = null;
fsmName = "";
getVariables = null;
}
void InitFsmVars()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
if (go != cachedGO || cachedFsmName != fsmName.Value)
{
sourceVariables = new INamedVariable[getVariables.Length];
targetVariables = new NamedVariable[getVariables.Length];
for (var i = 0; i < getVariables.Length; i++)
{
var variableName = getVariables[i].variableName;
sourceFsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
sourceVariables[i] = sourceFsm.FsmVariables.GetVariable(variableName);
targetVariables[i] = Fsm.Variables.GetVariable(variableName);
getVariables[i].Type = targetVariables[i].VariableType;
if (!string.IsNullOrEmpty(variableName) && sourceVariables[i] == null)
{
LogWarning("Missing Variable: " + variableName);
}
cachedGO = go;
cachedFsmName = fsmName.Value;
}
}
}
public override void OnEnter()
{
InitFsmVars();
DoGetFsmVariables();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetFsmVariables();
}
void DoGetFsmVariables()
{
InitFsmVars();
for (var i = 0; i < getVariables.Length; i++)
{
getVariables[i].GetValueFrom(sourceVariables[i]);
getVariables[i].ApplyValueTo(targetVariables[i]);
}
}
}
}