74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
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[Tooltip("Get the value of a Float Variable from another FSM.")]
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public class GetFsmFloat : FsmStateAction
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{
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[RequiredField]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.FsmName)]
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[Tooltip("Optional name of FSM on Game Object")]
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public FsmString fsmName;
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[RequiredField]
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[UIHint(UIHint.FsmFloat)]
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public FsmString variableName;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmFloat storeValue;
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public bool everyFrame;
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private GameObject goLastFrame;
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private string fsmNameLastFrame;
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private PlayMakerFSM fsm;
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public override void Reset()
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{
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gameObject = null;
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fsmName = "";
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storeValue = null;
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}
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public override void OnEnter()
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{
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DoGetFsmFloat();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoGetFsmFloat();
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}
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private void DoGetFsmFloat()
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{
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if (storeValue.IsNone) return;
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null) return;
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if (go != goLastFrame || fsmName.Value != fsmNameLastFrame)
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{
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goLastFrame = go;
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fsmNameLastFrame = fsmName.Value;
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// only get the fsm component if go or fsm name has changed
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fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
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}
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if (fsm == null) return;
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FsmFloat fsmFloat = fsm.FsmVariables.GetFsmFloat(variableName.Value);
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if (fsmFloat == null) return;
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storeValue.Value = fsmFloat.Value;
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}
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}
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} |