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beyond/Assets/ThirdParty/PlayMaker/Actions/StateMachine/GetEventVector3Data.cs
2024-11-20 15:21:28 +01:00

27 lines
670 B
C#

// (c) Copyright HutongGames, all rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[Tooltip("Gets the Vector3 data from the last Event.")]
public class GetEventVector3Data : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Store the vector3 data in a variable.")]
public FsmVector3 getVector3Data;
public override void Reset()
{
getVector3Data = null;
}
public override void OnEnter()
{
getVector3Data.Value = Fsm.EventData.Vector3Data;
Finish();
}
}
}