Files
2024-11-20 15:21:28 +01:00

34 lines
851 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[Tooltip("Gets the String data from the last Event.")]
public class GetEventStringData : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Store the string data in a variable.")]
public FsmString getStringData;
public override void Reset()
{
getStringData = null;
}
public override void OnEnter()
{
getStringData.Value = Fsm.EventData.StringData;
Finish();
}
#if UNITY_EDITOR
public override string AutoName()
{
return "Get Event String > " + ActionHelpers.GetValueLabel(getStringData);
}
#endif
}
}