55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Tooltip("Gets the sender of the last event.")]
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public class GetEventSentBy: FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the GameObject that sent the event.")]
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public FsmGameObject sentByGameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the name of the GameObject that sent the event.")]
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public FsmString gameObjectName;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the name of the FSM that sent the event.")]
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public FsmString fsmName;
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public override void Reset()
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{
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sentByGameObject = null;
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gameObjectName = null;
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fsmName = null;
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}
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public override void OnEnter()
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{
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if (Fsm.EventData.SentByGameObject != null)
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{
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sentByGameObject.Value = Fsm.EventData.SentByGameObject;
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}
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else if (Fsm.EventData.SentByFsm != null)
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{
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sentByGameObject.Value = Fsm.EventData.SentByFsm.GameObject;
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fsmName.Value = Fsm.EventData.SentByFsm.Name;
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}
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else
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{
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sentByGameObject.Value = null;
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fsmName.Value = "";
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}
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if (sentByGameObject.Value != null)
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{
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gameObjectName.Value = sentByGameObject.Value.name;
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}
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Finish();
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}
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}
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} |