Files
2024-11-20 15:21:28 +01:00

95 lines
2.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[Tooltip("Gets info on the last event that caused a state change. See also Set Event Data action.")]
public class GetEventInfo : FsmStateAction
{
[UIHint(UIHint.Variable)]
public FsmGameObject sentByGameObject;
[UIHint(UIHint.Variable)]
public FsmString fsmName;
[UIHint(UIHint.Variable)]
public FsmBool getBoolData;
[UIHint(UIHint.Variable)]
public FsmInt getIntData;
[UIHint(UIHint.Variable)]
public FsmFloat getFloatData;
[UIHint(UIHint.Variable)]
public FsmVector2 getVector2Data;
[UIHint(UIHint.Variable)]
public FsmVector3 getVector3Data;
[UIHint(UIHint.Variable)]
public FsmString getStringData;
[UIHint(UIHint.Variable)]
public FsmGameObject getGameObjectData;
[UIHint(UIHint.Variable)]
public FsmRect getRectData;
[UIHint(UIHint.Variable)]
public FsmQuaternion getQuaternionData;
[UIHint(UIHint.Variable)]
public FsmMaterial getMaterialData;
[UIHint(UIHint.Variable)]
public FsmTexture getTextureData;
[UIHint(UIHint.Variable)]
public FsmColor getColorData;
[UIHint(UIHint.Variable)]
public FsmObject getObjectData;
public override void Reset()
{
sentByGameObject = null;
fsmName = null;
getBoolData = null;
getIntData = null;
getFloatData = null;
getVector2Data = null;
getVector3Data = null;
getStringData = null;
getGameObjectData = null;
getRectData = null;
getQuaternionData = null;
getMaterialData = null;
getTextureData = null;
getColorData = null;
getObjectData = null;
}
public override void OnEnter()
{
if (Fsm.EventData.SentByGameObject != null)
{
sentByGameObject.Value = Fsm.EventData.SentByGameObject;
}
else if (Fsm.EventData.SentByFsm != null)
{
sentByGameObject.Value = Fsm.EventData.SentByFsm.GameObject;
fsmName.Value = Fsm.EventData.SentByFsm.Name;
}
else
{
sentByGameObject.Value = null;
fsmName.Value = "";
}
getBoolData.Value = Fsm.EventData.BoolData;
getIntData.Value = Fsm.EventData.IntData;
getFloatData.Value = Fsm.EventData.FloatData;
getVector2Data.Value = Fsm.EventData.Vector2Data;
getVector3Data.Value = Fsm.EventData.Vector3Data;
getStringData.Value = Fsm.EventData.StringData;
getGameObjectData.Value = Fsm.EventData.GameObjectData;
getRectData.Value = Fsm.EventData.RectData;
getQuaternionData.Value = Fsm.EventData.QuaternionData;
getMaterialData.Value = Fsm.EventData.MaterialData;
getTextureData.Value = Fsm.EventData.TextureData;
getColorData.Value = Fsm.EventData.ColorData;
getObjectData.Value = Fsm.EventData.ObjectData;
Finish();
}
}
}