95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Tooltip("Gets info on the last event that caused a state change. See also Set Event Data action.")]
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public class GetEventInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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public FsmGameObject sentByGameObject;
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[UIHint(UIHint.Variable)]
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public FsmString fsmName;
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[UIHint(UIHint.Variable)]
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public FsmBool getBoolData;
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[UIHint(UIHint.Variable)]
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public FsmInt getIntData;
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[UIHint(UIHint.Variable)]
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public FsmFloat getFloatData;
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[UIHint(UIHint.Variable)]
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public FsmVector2 getVector2Data;
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[UIHint(UIHint.Variable)]
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public FsmVector3 getVector3Data;
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[UIHint(UIHint.Variable)]
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public FsmString getStringData;
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[UIHint(UIHint.Variable)]
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public FsmGameObject getGameObjectData;
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[UIHint(UIHint.Variable)]
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public FsmRect getRectData;
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[UIHint(UIHint.Variable)]
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public FsmQuaternion getQuaternionData;
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[UIHint(UIHint.Variable)]
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public FsmMaterial getMaterialData;
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[UIHint(UIHint.Variable)]
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public FsmTexture getTextureData;
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[UIHint(UIHint.Variable)]
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public FsmColor getColorData;
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[UIHint(UIHint.Variable)]
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public FsmObject getObjectData;
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public override void Reset()
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{
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sentByGameObject = null;
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fsmName = null;
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getBoolData = null;
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getIntData = null;
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getFloatData = null;
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getVector2Data = null;
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getVector3Data = null;
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getStringData = null;
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getGameObjectData = null;
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getRectData = null;
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getQuaternionData = null;
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getMaterialData = null;
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getTextureData = null;
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getColorData = null;
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getObjectData = null;
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}
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public override void OnEnter()
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{
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if (Fsm.EventData.SentByGameObject != null)
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{
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sentByGameObject.Value = Fsm.EventData.SentByGameObject;
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}
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else if (Fsm.EventData.SentByFsm != null)
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{
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sentByGameObject.Value = Fsm.EventData.SentByFsm.GameObject;
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fsmName.Value = Fsm.EventData.SentByFsm.Name;
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}
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else
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{
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sentByGameObject.Value = null;
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fsmName.Value = "";
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}
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getBoolData.Value = Fsm.EventData.BoolData;
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getIntData.Value = Fsm.EventData.IntData;
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getFloatData.Value = Fsm.EventData.FloatData;
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getVector2Data.Value = Fsm.EventData.Vector2Data;
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getVector3Data.Value = Fsm.EventData.Vector3Data;
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getStringData.Value = Fsm.EventData.StringData;
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getGameObjectData.Value = Fsm.EventData.GameObjectData;
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getRectData.Value = Fsm.EventData.RectData;
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getQuaternionData.Value = Fsm.EventData.QuaternionData;
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getMaterialData.Value = Fsm.EventData.MaterialData;
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getTextureData.Value = Fsm.EventData.TextureData;
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getColorData.Value = Fsm.EventData.ColorData;
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getObjectData.Value = Fsm.EventData.ObjectData;
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Finish();
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}
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}
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} |