80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Scene)]
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[Tooltip("Move a GameObject from its current scene to a new scene. It is required that the GameObject is at the root of its current scene.")]
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public class MoveGameObjectToScene : GetSceneActionBase
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{
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[RequiredField]
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[Tooltip("The Root GameObject to move to the referenced scene")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Only root GameObject can be moved, set to true to get the root of the gameobject if necessary, else watch for failure events.")]
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public FsmBool findRootIfNecessary;
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[ActionSection("Result")]
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[Tooltip("True if the merge succeeded")]
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[UIHint(UIHint.Variable)]
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public FsmBool success;
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[Tooltip("Event sent if merge succeeded")]
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public FsmEvent successEvent;
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[Tooltip("Event sent if merge failed. Check log for information")]
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public FsmEvent failureEvent;
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GameObject _go;
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public override void Reset()
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{
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base.Reset ();
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gameObject = null;
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findRootIfNecessary = null;
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success = null;
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successEvent = null;
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failureEvent = null;
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}
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public override void OnEnter()
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{
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base.OnEnter ();
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if (_sceneFound) {
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_go = Fsm.GetOwnerDefaultTarget (gameObject);
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if (findRootIfNecessary.Value) {
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_go = _go.transform.root.gameObject;
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}
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if (_go.transform.parent == null) {
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SceneManager.MoveGameObjectToScene(_go, _scene);
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success.Value = true;
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Fsm.Event (successEvent);
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}else{
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LogError("GameObject must be a root ");
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success.Value = false;
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Fsm.Event(failureEvent);
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}
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Fsm.Event(sceneFoundEvent);
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_go = null;
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}
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Finish();
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}
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}
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}
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#endif |