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2024-11-20 15:21:28 +01:00

63 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Get a scene RootCount, the number of root transforms of this scene.")]
public class GetSceneRootCount : GetSceneActionBase
{
[ActionSection("Result")]
[Tooltip("The scene RootCount")]
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmInt rootCount;
[Tooltip("Repeat every frame")]
public bool everyFrame;
public override void Reset()
{
base.Reset ();
rootCount = null;
everyFrame = false;
}
public override void OnEnter()
{
base.OnEnter ();
DoGetSceneRootCount();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetSceneRootCount();
}
void DoGetSceneRootCount()
{
if (!_sceneFound) {
return;
}
if (!rootCount.IsNone) {
rootCount.Value = _scene.rootCount;
}
Fsm.Event(sceneFoundEvent);
}
}
}
#endif