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2024-11-20 15:21:28 +01:00

64 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Get a scene isValid flag. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid. ")]
public class GetSceneIsValid : GetSceneActionBase
{
[ActionSection("Result")]
[UIHint(UIHint.Variable)]
[Tooltip("true if the scene is loaded.")]
public FsmBool isValid;
[Tooltip("Event sent if the scene is valid.")]
public FsmEvent isValidEvent;
[Tooltip("Event sent if the scene is not valid.")]
public FsmEvent isNotValidEvent;
public override void Reset()
{
base.Reset ();
isValid = null;
}
public override void OnEnter()
{
base.OnEnter ();
DoGetSceneIsValid();
Finish();
}
void DoGetSceneIsValid()
{
if (!_sceneFound) {
return;
}
if (!isValid.IsNone) {
isValid.Value = _scene.IsValid();
}
if (_scene.IsValid ()) {
Fsm.Event (isValidEvent);
}else{
Fsm.Event (isNotValidEvent);
}
Fsm.Event(sceneFoundEvent);
}
}
}
#endif