64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Scene)]
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[Tooltip("Get a scene isValid flag. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid. ")]
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public class GetSceneIsValid : GetSceneActionBase
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{
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[ActionSection("Result")]
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[UIHint(UIHint.Variable)]
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[Tooltip("true if the scene is loaded.")]
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public FsmBool isValid;
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[Tooltip("Event sent if the scene is valid.")]
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public FsmEvent isValidEvent;
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[Tooltip("Event sent if the scene is not valid.")]
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public FsmEvent isNotValidEvent;
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public override void Reset()
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{
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base.Reset ();
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isValid = null;
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}
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public override void OnEnter()
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{
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base.OnEnter ();
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DoGetSceneIsValid();
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Finish();
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}
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void DoGetSceneIsValid()
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{
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if (!_sceneFound) {
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return;
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}
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if (!isValid.IsNone) {
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isValid.Value = _scene.IsValid();
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}
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if (_scene.IsValid ()) {
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Fsm.Event (isValidEvent);
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}else{
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Fsm.Event (isNotValidEvent);
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}
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Fsm.Event(sceneFoundEvent);
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}
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}
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}
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#endif |