70 lines
1.2 KiB
C#
70 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Scene)]
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[Tooltip("Get a scene isDirty flag. true if the scene is modified. ")]
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public class GetSceneIsDirty : GetSceneActionBase
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{
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[ActionSection("Result")]
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[UIHint(UIHint.Variable)]
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[Tooltip("true if the scene is modified.")]
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public FsmBool isDirty;
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[Tooltip("Event sent if the scene is modified.")]
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public FsmEvent isDirtyEvent;
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[Tooltip("Event sent if the scene is unmodified.")]
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public FsmEvent isNotDirtyEvent;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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public override void Reset()
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{
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base.Reset ();
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isDirty = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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base.OnEnter ();
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DoGetSceneIsDirty();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoGetSceneIsDirty();
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}
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void DoGetSceneIsDirty()
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{
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if (!_sceneFound) {
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return;
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}
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if (!isDirty.IsNone) {
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isDirty.Value = _scene.isDirty;
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}
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Fsm.Event(sceneFoundEvent);
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}
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}
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}
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#endif |