Files
2024-11-20 15:21:28 +01:00

53 lines
969 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Returns the index of a scene in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle.")]
public class GetSceneBuildIndex : GetSceneActionBase
{
[ActionSection("Result")]
[Tooltip("The scene Build Index")]
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmInt buildIndex;
public override void Reset()
{
base.Reset ();
buildIndex = null;
}
public override void OnEnter()
{
base.OnEnter ();
DoGetSceneBuildIndex();
Finish();
}
void DoGetSceneBuildIndex()
{
if (!_sceneFound) {
return;
}
if (!buildIndex.IsNone) {
buildIndex.Value = _scene.buildIndex;
}
Fsm.Event(sceneFoundEvent);
}
}
}
#endif