Files
beyond/Assets/ThirdParty/PlayMaker/Actions/SceneManager/Editor/UnLoadSceneCustomEditor.cs
2024-11-20 15:21:28 +01:00

52 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#pragma warning disable 618
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
[CustomActionEditor(typeof(UnloadScene))]
public class UnloadSceneCustomEditor : CustomActionEditor
{
UnloadScene _target ;
public override bool OnGUI()
{
_target = (UnloadScene)target;
EditField ("sceneReference");
switch (_target.sceneReference) {
case UnloadScene.SceneReferenceOptions.ActiveScene:
break;
case UnloadScene.SceneReferenceOptions.SceneAtIndex:
EditField ("sceneAtIndex");
break;
case UnloadScene.SceneReferenceOptions.SceneAtBuildIndex:
EditField ("sceneAtBuildIndex");
break;
case UnloadScene.SceneReferenceOptions.SceneByName:
EditField ("sceneByName");
break;
case UnloadScene.SceneReferenceOptions.SceneByPath:
EditField ("sceneByPath");
break;
case UnloadScene.SceneReferenceOptions.SceneByGameObject:
EditField ("sceneByGameObject");
break;
}
EditField("unloaded");
EditField("unloadedEvent");
EditField("failureEvent");
return GUI.changed;
}
}
#endif