Files
beyond/Assets/ThirdParty/PlayMaker/Actions/SceneManager/Editor/GetSceneRootGameObjectsCustomEditor.cs
2024-11-20 15:21:28 +01:00

25 lines
587 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if !UNITY_5_3_0 && !UNITY_5_3_1 && ( UNITY_5_3 || UNITY_5_3_OR_NEWER )
using UnityEngine;
using UnityEditor;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
[CustomActionEditor(typeof(GetSceneRootGameObjects))]
public class GetSceneRootGameObjectsCustomEditor : GetSceneActionBaseCustomEditor
{
public override bool OnGUI()
{
bool changed = EditSceneReferenceField();
EditField("rootGameObjects");
EditSceneReferenceResultFields ();
return GUI.changed || changed;
}
}
#endif