Files
2024-11-20 15:21:28 +01:00

33 lines
788 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if !UNITY_5_3_0 && !UNITY_5_3_1 && ( UNITY_5_3 || UNITY_5_3_OR_NEWER )
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Create an empty new scene with the given name additively. The path of the new scene will be empty")]
public class CreateScene : FsmStateAction
{
[RequiredField]
[Tooltip("The name of the new scene. It cannot be empty or null, or same as the name of the existing scenes.")]
public FsmString sceneName;
public override void Reset()
{
sceneName = null;
}
public override void OnEnter()
{
SceneManager.CreateScene(sceneName.Value);
Finish();
}
}
}
#endif