78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("RectTransform")]
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[Tooltip("The offset of the lower left corner of the rectangle relative to the lower left anchor.")]
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public class RectTransformSetOffsetMin : BaseUpdateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(RectTransform))]
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[Tooltip("The GameObject target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The Vector2 offsetMin. Set to none for no effect, and/or set individual axis below.")]
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public FsmVector2 offsetMin;
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[Tooltip("Setting only the x value. Overrides offsetMin x value if set. Set to none for no effect")]
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public FsmFloat x;
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[Tooltip("Setting only the x value. Overrides offsetMin y value if set. Set to none for no effect")]
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public FsmFloat y;
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RectTransform _rt;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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offsetMin = null;
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// default axis to variable dropdown with None selected.
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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}
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public override void OnEnter()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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_rt = go.GetComponent<RectTransform>();
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}
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DoSetOffsetMin();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoSetOffsetMin();
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}
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void DoSetOffsetMin()
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{
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// init position
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Vector2 _offset = _rt.offsetMin;
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if (!offsetMin.IsNone)
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{
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_offset = offsetMin.Value;
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}
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// override any axis
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if (!x.IsNone) _offset.x = x.Value;
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if (!y.IsNone) _offset.y = y.Value;
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// apply
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_rt.offsetMin = _offset;
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}
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}
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} |