80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("RectTransform")]
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[Tooltip("Set the local rotation of this RectTransform.")]
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public class RectTransformSetLocalRotation : BaseUpdateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(RectTransform))]
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[Tooltip("The GameObject target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The rotation. Set to none for no effect")]
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public FsmVector3 rotation;
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[Tooltip("The x component of the rotation. Set to none for no effect")]
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public FsmFloat x;
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[Tooltip("The y component of the rotation. Set to none for no effect")]
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public FsmFloat y;
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[Tooltip("The z component of the rotation. Set to none for no effect")]
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public FsmFloat z;
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RectTransform _rt;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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rotation = new FsmVector3(){UseVariable=true};
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x = new FsmFloat(){UseVariable=true};
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y = new FsmFloat(){UseVariable=true};
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z = new FsmFloat(){UseVariable=true};
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}
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public override void OnEnter()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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_rt = go.GetComponent<RectTransform>();
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}
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DoSetValues();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoSetValues();
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}
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void DoSetValues()
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{
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if (_rt==null)
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{
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return;
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}
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Vector3 _rot = _rt.eulerAngles;
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if (!rotation.IsNone) _rot = rotation.Value;
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if (!x.IsNone) _rot.x = x.Value;
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if (!y.IsNone) _rot.y = y.Value;
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if (!z.IsNone) _rot.z = z.Value;
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_rt.eulerAngles = _rot;
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}
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}
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} |