Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformSetLocalRotation.cs
2024-11-20 15:21:28 +01:00

80 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("Set the local rotation of this RectTransform.")]
public class RectTransformSetLocalRotation : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The rotation. Set to none for no effect")]
public FsmVector3 rotation;
[Tooltip("The x component of the rotation. Set to none for no effect")]
public FsmFloat x;
[Tooltip("The y component of the rotation. Set to none for no effect")]
public FsmFloat y;
[Tooltip("The z component of the rotation. Set to none for no effect")]
public FsmFloat z;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
rotation = new FsmVector3(){UseVariable=true};
x = new FsmFloat(){UseVariable=true};
y = new FsmFloat(){UseVariable=true};
z = new FsmFloat(){UseVariable=true};
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoSetValues();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoSetValues();
}
void DoSetValues()
{
if (_rt==null)
{
return;
}
Vector3 _rot = _rt.eulerAngles;
if (!rotation.IsNone) _rot = rotation.Value;
if (!x.IsNone) _rot.x = x.Value;
if (!y.IsNone) _rot.y = y.Value;
if (!z.IsNone) _rot.z = z.Value;
_rt.eulerAngles = _rot;
}
}
}