Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformSetAnchorMinAndMax.cs
2024-11-20 15:21:28 +01:00

102 lines
2.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
// Combined Action for easier use by djaydino
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("The normalized position in the parent RectTransform that the upper right corner is anchored to. This is relative screen space, values ranges from 0 to 1")]
public class RectTransformSetAnchorMinAndMax : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Vector2 anchor max. Set to none for no effect, and/or set individual axis below.")]
public FsmVector2 anchorMax;
[Tooltip("The Vector2 anchor min. Set to none for no effect, and/or set individual axis below.")]
public FsmVector2 anchorMin;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMax x value if set. Set to none for no effect")]
public FsmFloat xMax;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMax x value if set. Set to none for no effect")]
public FsmFloat yMax;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat xMin;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat yMin;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
anchorMax = null;
anchorMin = null;
// default axis to variable dropdown with None selected.
xMax = new FsmFloat { UseVariable = true };
yMax = new FsmFloat { UseVariable = true };
xMin = new FsmFloat { UseVariable = true };
yMin = new FsmFloat { UseVariable = true };
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoSetAnchorMax();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoSetAnchorMax();
}
void DoSetAnchorMax()
{
// init position
Vector2 _anchorMax = _rt.anchorMax;
Vector2 _anchorMin = _rt.anchorMin;
if (!anchorMax.IsNone)
{
_anchorMax = anchorMax.Value;
_anchorMin = anchorMin.Value;
}
// override any axis
if (!xMax.IsNone) _anchorMax.x = xMax.Value;
if (!yMax.IsNone) _anchorMax.y = yMax.Value;
if (!xMin.IsNone) _anchorMin.x = xMin.Value;
if (!yMin.IsNone) _anchorMin.y = yMin.Value;
// apply
_rt.anchorMax = _anchorMax;
_rt.anchorMin = _anchorMin;
}
}
}