Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformScreenPointToWorldPointInRectangle.cs
2024-11-20 15:21:28 +01:00

141 lines
3.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
using UnityEngine.EventSystems;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("Transform a screen space point to a world position that is on the plane of the given RectTransform. Also check if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.")]
public class RectTransformScreenPointToWorldPointInRectangle : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The screenPoint as a Vector2. Leave to none if you want to use the Vector3 alternative")]
public FsmVector2 screenPointVector2;
[Tooltip("The screenPoint as a Vector3. Leave to none if you want to use the Vector2 alternative")]
public FsmVector3 orScreenPointVector3;
[Tooltip("Define if screenPoint are expressed as normalized screen coordinates (0-1). Otherwise coordinates are in pixels.")]
public bool normalizedScreenPoint;
[Tooltip("The Camera. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be set to null explicitly (default).\n" +
"Leave to none and the camera will be the one from EventSystem.current.camera")]
[CheckForComponent(typeof(Camera))]
public FsmGameObject camera;
[Tooltip("Repeat every frame")]
public bool everyFrame;
[ActionSection("Result")]
[Tooltip("Store the world Position of the screenPoint on the RectTransform Plane.")]
[UIHint(UIHint.Variable)]
public FsmVector3 worldPosition;
[Tooltip("True if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.")]
[UIHint(UIHint.Variable)]
public FsmBool isHit;
[Tooltip("Event sent if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.")]
public FsmEvent hitEvent;
[Tooltip("Event sent if the plane of the RectTransform is NOT hit, regardless of whether the point is inside the rectangle.")]
public FsmEvent noHitEvent;
RectTransform _rt;
Camera _camera;
public override void Reset()
{
gameObject = null;
screenPointVector2 = null;
orScreenPointVector3 = new FsmVector3(){UseVariable=true};
normalizedScreenPoint = false;
camera = new FsmGameObject(){UseVariable=true};
everyFrame = false;
worldPosition = null;
isHit = null;
hitEvent = null;
noHitEvent = null;
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
if (! camera.IsNone)
{
_camera = camera.Value.GetComponent<Camera>();
}else{
_camera = EventSystem.current.GetComponent<Camera>();
}
DoCheck();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoCheck();
}
void DoCheck()
{
if (_rt==null)
{
return;
}
Vector2 _screenPoint = screenPointVector2.Value;
if (!orScreenPointVector3.IsNone)
{
_screenPoint.x = orScreenPointVector3.Value.x;
_screenPoint.y = orScreenPointVector3.Value.y;
}
if (normalizedScreenPoint)
{
_screenPoint.x *= Screen.width;
_screenPoint.y *= Screen.height;
}
Vector3 _worldPosition;
bool _result = false;
_result = RectTransformUtility.ScreenPointToWorldPointInRectangle(_rt,_screenPoint,_camera,out _worldPosition);
worldPosition.Value = _worldPosition;
if (!isHit.IsNone)
{
isHit.Value = _result;
}
if (_result)
{
if (hitEvent!=null) Fsm.Event(hitEvent);
}else{
if (noHitEvent!=null) Fsm.Event(noHitEvent);
}
}
}
}