70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("RectTransform")]
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[Tooltip("Get the position of the pivot of this RectTransform relative to the anchor reference point.")]
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public class RectTransformGetAnchoredPosition : BaseUpdateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(RectTransform))]
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[Tooltip("The GameObject target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The anchored Position")]
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[UIHint(UIHint.Variable)]
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public FsmVector2 position;
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[Tooltip("The x component of the anchored Position")]
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[UIHint(UIHint.Variable)]
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public FsmFloat x;
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[Tooltip("The y component of the anchored Position")]
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[UIHint(UIHint.Variable)]
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public FsmFloat y;
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RectTransform _rt;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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position = null;
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x = null;
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y = null;
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}
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public override void OnEnter()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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_rt = go.GetComponent<RectTransform>();
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}
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DoGetValues();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoGetValues();
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}
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void DoGetValues()
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{
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if (!position.IsNone) position.Value = _rt.anchoredPosition;
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if (!x.IsNone) x.Value = _rt.anchoredPosition.x;
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if (!y.IsNone) y.Value = _rt.anchoredPosition.y;
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}
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}
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} |