Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformGetAnchoredPosition.cs
2024-11-20 15:21:28 +01:00

70 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("Get the position of the pivot of this RectTransform relative to the anchor reference point.")]
public class RectTransformGetAnchoredPosition : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The anchored Position")]
[UIHint(UIHint.Variable)]
public FsmVector2 position;
[Tooltip("The x component of the anchored Position")]
[UIHint(UIHint.Variable)]
public FsmFloat x;
[Tooltip("The y component of the anchored Position")]
[UIHint(UIHint.Variable)]
public FsmFloat y;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
position = null;
x = null;
y = null;
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoGetValues();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoGetValues();
}
void DoGetValues()
{
if (!position.IsNone) position.Value = _rt.anchoredPosition;
if (!x.IsNone) x.Value = _rt.anchoredPosition.x;
if (!y.IsNone) y.Value = _rt.anchoredPosition.y;
}
}
}